Summer Event 2025: RPG
Summary
2025 whisked us back in time to a very familiar land! Smoothians returned back to the site of the 2011 Medieval Faire, but they learned that quite a few things had changed since they'd last visited...
Characters (NPCs)
Out in the Faire, Smoothians were able to meet many different faces as they re-familiarized themselves with the land, though a few were more familiar than others!.
![]() | Unlike last time, Merlin purposefully brought us to the Faire with the promise of an adventure of a life time! The local wizard, his magical prowess is nothing to scoff at.
Merlin is originally from February 2025. |
![]() | Once a world renowned bard, now a simple owner of the local tavern, The Cocoon. It was a bit of a mess but with a helping hand, Monarch was able to get the tavern back into tip top shape!
Monarch is originally from New Years 2025. |
![]() | A rat... bird? Magpie runs the local shop! If you can think about it, she might just have it! For a price, that is.
Magpie is originally from Halloween 2015. |
![]() | Every arena needs its master! Llamrei is here to ensure that every Smoothian is prepped and ready to face battle in the local arena. Her expertise as a former adventurer lends her the best hoof in a fight, even if it is a bit staged.
Llamrei is originally from Christmas 2016. |
![]() | As the keeper of the library, it's to no ones surprise that Morganne constantly has her nose in a book. Dust gets in every nook and cranny and she constantly has to be vigilant for those pesky bookworms, but although it's quite a bit of work, everyone knows she loves it.
Morganne is originally from April Fool's 2019. |
![]() | A friendly, yet mysterious, druid, Twiggy resides in the formerly shut off forest. Unlike the other residents, they much prefer the quiet calm of the forest over the hustle and bustle of the faire.
Twiggy Turquoise is originally from the Camping Event 2023. |
![]() | Small but mighty, Fuji is headed out to finally scale The Mountain. Fuji is also a Ranger, someone who ensures that people going out hiking and climbing are safe and prepared for the endeavor.
Fuji is originally from Chinese New Year 2015. |
![]() | As a paladin, Alan is strong willed and even stronger with their sword. They've taken up residence in the caves under the mountain in wait for a rumored rogue whose been causing some mysterious disappearances. They promise to keep the people of the realm safe and ask us to help them in that quest!
Alan is originally from January 2010. |
![]() | The sorcerer who covered the world in clouds, Skye claims that they did it to protect the people from the dragon. Their plan however is being ruined by Merlin, and its up to the Smoothians to decide who is right.
Skye is originally from Christmas 2024. |
![]() | As the future ruler of this realm, Princess Alethea is just as regal as her name suggests. However, unlike all the others, Alethea remembers her life before Smoothians returned.
Princess Alethea is a GUPPS originally from Medieval Faire 2011. |
Character Dialogue
Sometimes referred to as "flavor text," the NPCs often had their dialogue switched out in order to tell the story. Each day new dialogue would be up, telling observant users about the changes happening in the Faire.
Map Areas
The Medieval Faire map had many interactive areas, which held new content each day. Users had to check the zones each day to make sure they didn't miss out on any gifts! In addition to free pets and items, the event also featured trade-in stations, which allowed users to exchange their tokens for other prizes.
The Medieval Faire
Quest Board
Manned by Merlin, the Quest Board provides Smoothians with the next step in their grand adventure, as well as being the home of the amazing class quiz!
Rest Area
The Faire can be a lot, bust luckily for everyone there's a nice place to take a break. Smoothians could dress up a pet with their class they received from Merlin and rest here, which other users could see.
Tavern
"The Cocoon", it's owner Monarch proclaims his tavern caters the best food and drink money can buy.
Jousting
For just a bit of coin, you can test your skill in a game of jousting with a chance to win an amazing prize!
Store
Need some items? Magpies shop probably has what you're looking for, and most likely even more than that.
Arena
It's important to hone your skills before going out on an adventure. Llamrei ensures that each and every person has what they need to be successful.
Library
Merlin needs somewhere to store his vast amount of books, and this is just the place. In order to ensure that things are kept neat and tidy, trusty librarian Morganne keeps a watchful eye over the books.
Adventure

Forest
The first stop on our grand adventure. Here, we met Twiggy Turquoise and got our first taste of the outside world!
The Mountain
A giant mountain that seems to stretch to above the clouds. It would be a long and arduous climb, but there are those who are willing to take on the challenge
The Deep
A large cave system that runs under the mountain. Who knows what may lurk in the darkness of the caverns?
The Sky
What came first? Skye or Sky? Skye will have you believe it was them who existed first, but who really knows!
The Castle
Home of the princess, this beautiful structure seems to dwarf the rest of the land with its elegance! However, it was also the site of the final battle with the elusive dragon.
Tokens and Banner Pets
This event had several different types of tokens. As the event progressed and more locations were revealed, new tokens became available. New this year was a small sprite which could be found three times per day, each time giving a new item. Tokens could then be traded in for items and pets at various locations throughout the Faire.
Banner Tokens + Pets
This is the standard event token. Every 20 minutes, players could randomly find a banner at the bottom of nearly any page of the site. Usually they'd receive one of these items, which could then be traded on the event page to NPCs in return for pets or items.
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Bronze Coin |
Silver Coin |
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Extra Suplies
Once every hour, users could visit Monarch in his tavern and pick up some supplies to help them on their adventure.
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Jam |
Cheese |
Bread | |||||||||
Salami |
Water | ||||||||||
Sprite Search
Three times a day the user could find a small sprite flitting around the map. Clicking it would give the user an item.
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| Day 2 |
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| Day 3 |
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| Day 4 |
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| Day 5 |
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| Day 6 |
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| Day 7 |
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| Day 8 |
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| Day 9 |
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Each trade in station would request different combinations and types of tokens. New this year, trade in stations would specify what day that particular trade in released on.
On occasion instead of the standard items in the Tavern, players would receive a pet instead. These pets from this event could only be gained through this supply table, not through a token trade in. Receiving a pet instead of a token still reset the cool down timer, and the player would have to wait another hour before trying again.
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Class Quiz
Due to this event being RPG based, users could take a short quiz to determine their class!
Questions
Question 1: Would you rather fight with your magic or your might?
- Magic
- Might
- A mix of both
Question 2: Are you most Wise, Charismatic, or Intelligent?
- Wisdom - street smarts
- Charisma - social smarts
- Intelligence - book smarts
Question 3: What is your physical strength?
- Dexterity - agility or stealth
- Strength - pure muscle
- Constitution - stamina
Question 4: Where did you learn your craft?
- In a school
- In the natural world
- From a family member or mentor
- On your own terms
Question 5: Which weapon are you best at using?
- A bow
- A knife
- A sword
- My words
- My magic
- My animal form
Question 6: Where do you prefer to live?
- In a city
- In a small town
- In the woods
- As far from civilization as possible
- Near a library
Question 7: How close do you want to be to the action?
- Far, far away
- In the shadows
- Up close and personal
- Medium distance
- I'm versatile
Question 8: What is your motivation for going on an adventure?
- To gain knowledge
- To defeat evil
- To grow my strength
- To defend mine and others' honor
- To garner fame and recognition
Question 9: Do you lean toward chaos or order?
- Chaos
- Order
- Neutral
Results
Bard
Bards are inspiring performers, often characterized by larger than life personalities and the ability to create a festive atmosphere. Others may be fooled, but your silver tongue can be quite tricksy! Bards usually know how to play an instrument that they use to focus their magic powers.
Wizard
Wizards are magic users who have studied hard and worked to acquire knowledge from others to perfect their craft. You tend to follow stricter rules and guidelines than other spell-slingers, to explosive results! Wizards usually have a spellbook to store their knowledge in.
Druid
Druids are at home in and protective of the natural world. You are able to use magical skills to commune with the environment and even assume different animal forms at will! Druids usually fight with quarterstaffs if they’re not using their shapeshifting powers.
Rogue
Rogues are sneaky and cunning, able to play any role needed to achieve their goals. You live life on your own terms! Rogues usually fight with knives and have the ability to sneak attack.
Ranger
Rangers have practical skills to aid them in the wilds, as well as magic they can use to battle any monsters that cross their paths. May your aim be true! Rangers usually fight with bows and arrows alongside their magic.
Sorcerer
Sorcerers have an innate magical ability and harness it to create powerful spells. You don't need fancy classes; the knowledge is within you! Sorcerers have an arcane focus that they use to direct their magic.
Fighter
Fighters see things pretty simply: they're strong and they will use that strength to achieve their goals. You stand tall in the face of adversity! Fighters are classic warriors, often fighting with swords and shields.
Paladin
Paladins have sworn an oath to fight against evil in the world. You're ready to use your might, magic, or whatever is handy to win against corrupt forces! Paladins wear tough armor and fight with weapons as well as magic.
Mountain Climb
Day 6 brought users to a huge mountain! After some time, a new level would be reached, each with new dialogue
Camp 1
2,165ft
You're feeling good as you start your trek—this can't be as bad as Fuji made it out to be! The path is smooth and clear ahead of you, with the trees at the edge of the Ethereal Forest still providing shade. The temperature isn't too hot, and you have plenty of provisions. As you continue on, you enjoy the scenery and take deep breaths of the crisp mountain air. Adventurers at the first camp flag you down and offer you a refreshing flagon of water, so you sit and chat for a few minutes before continuing on.
You're surprised to learn that the adventurers are new to this land, too. They don't have much memory of their past or where they came from, or even how they learned their adventuring skills! However, they are pleased to assist you in your trek when you explain Alethea's quest, and that Merlin is looking for answers about the magic in the realm.
Camp 2
3,776ft
The trees are beginning to thin, but you're still feeling optimistic about your journey. You've formed a traveling group with a few of the adventurers you met at the first camp, and they are worthy companions. One of them shows you how to identify different species of birds as you hear their calls. You're enjoying this game until you hear a new call, and the adventurer goes pale.
“That,” they whisper, quickly tying down anything on their saddle that clinks, “was a dragon. Hurry, the next camp is under cover!” You reach the camp and duck out of sight until you hear no more dragon calls. Some of your party argue that your whole point is to defeat the dragon, and that they were ready for a fight. The adventurers you've met seem much more wary of dragons than the Chicken Smoothians!
Camp 3
5,964ft
There are more bare cliff faces as you continue on, some hopeful to find a dragon, and others hopeful not to. You didn't even see it, but it certainly sounded big and powerful. The terrain is more difficult to traverse, and you must proceed with caution. You are starting to get a little out of breath!
Just as you breathe a hard-fought sigh of relief that things seem safe, one of your companions remarks that another is missing. You twist around, looking behind you, and notice that several are not present. Where did they go? There seems to be no trace of them, and nowhere to hide. You shiver as you hurry to the next camp and regroup, making sure no one else is lost.
Camp 4
8,343ft
No one has an answer to what has happened, but the group decides to continue on, hoping that there might be clues further ahead. Someone suggests that the Sorcerer Merlin is looking for could be behind the disappearances, but the Sorcerers in your group take offense to that, already feeling miffed that Merlin seems to have it out for them.
Amidst the bickering over who might be at fault, you fail to keep a good ear out. By the time you reach the next camp, several adventurers realize that their saddlebags have been cut, and their valuables stolen. “Rogues!” someone accuses, and everything devolves into another disagreement, despite the thin air making it hard to argue fervently.
Camp 5
9,799ft
The trek is certainly getting harder as you approach the summit! Some of the adventurers who joined you insist on turning back and looking for your lost companions, or just staying safe when they realize they don't have enough provisions to continue. However, you and a few intrepid mountaineers continue.
You can see pretty far, but besides the Ethereal Forest, the entire landscape appears to be covered in clouds. You stare into the white, puffy depths as you climb, trying to catch a glimpse of anything vaguely draconic. Finally, a shadow that looks very much like a giant wingspan catches your attention. You're not the only one, and as you look up into the sun's glare, you see the silhouette of a great beast and the arrows of your companions arcing toward it.
“Slay the dragon!” someone yells, but the arrows don't reach high enough, and you hear what sounds like a rumble of thunder as the dragon disappears back into the clouds. Frustratingly, there was too much glare to tell what color it was or any other identifying features. When you reach the next camp, the adventurers are working together again, bolstered by the glimpse of their foe.
Camp 6
10,899ft
You're nearing the final stretch, and you're feeling accomplished. One of your party is always on watch, trying to catch a glimpse of the dragon while everyone else helps each other over rocky, steep terrain. You nearly crash to a halt when your scout calls out that they see something. Are those… sparkles? The clouds ahead of you seem magically enhanced, and you try to take a deep breath to center yourself. Perhaps the Sorcerer you are hunting is up ahead after all, trying to make your mind play tricks on you! Everyone decides that they need to rest at the final camp before they reach the summit and perhaps encounter a battle.
Summit
12,389ft
You can see it, just ahead, the summit! At the top of the mountain, rocks have been deliberately arranged into cairns and arches, as if for some magical spell or ritual. After watching stealthily for a few minutes, one member of your group calls out, “En garde!” and fires off a spell into the area. When no one reacts, you figure it's safe enough to explore. No sorcerer, or dragon for that matter, materializes from the trees and stones, but you do see that your guess about magic was likely correct, as runes and other carvings litter the rock. You take rubbings of them and do your best to copy the position of everything down so you can show it to Merlin.
Proud of your achievements, you and your adventuring party break out your rations and enjoy the view from the summit, even if it's just clouds. Though you stay for most of the afternoon, no one else materializes, and the sparkles you saw don't change. Maybe there's something beyond the clouds, and you just need to find a way to clear them? Eventually, you decide to hike back down the mountain, feeling stronger and more capable for the next time you encounter the dragon.
Dragon Fight
Day 9 brought us face to face with the dragon for the first time! Each class got a unique fight dialogue:
Sorcerer
Skye's spell and plan made perfect sense to you, so it's no surprise when you see the dragon's flight suddenly slow, its wings looking like they are trapped by some kind of ribbon made of yellow air. It fights, but it is dragged to the ground. However, even though it has been forced not to use its wings, that does not mean it is not a formidable foe. You hold your arcane focus close to your chest, slinging your spells and doing your best to damage the dragon, but it easily dodges many attacks or uses its huge wings like shields to stymie your magic. Gouts of flame burn across the battlefield, but as time passes, you feel like you've started to turn the tide. There are just so many adventurers fighting, there's no way that you won't eventually overpower your foe!
Druid
Using your innate powers, it is easy to transform into a bird or other flying animal and use the advantage of the air to confuse and unsettle the dragon. Skye's spell has brought it to the ground, so you can easily dodge away when it tries to strike out at you with its fearsome claws and flaming breath. It doesn't seem like much at first, but pecking at or blocking its eye and screeching near its ears lowers the dragon's defenses and allows your allies to land hits and spells they otherwise wouldn't have been able to. As the dragon weakens, some druids transform back to their natural state and conjure vines to wrap around its legs and wings. In its depleted state, it is no longer able to break the bonds or burn them away. You move in with your quarterstaves and prepare for the final blows. You're close to victory!
Bard
Some people say that you're not good in a fight, but they don't understand the power of words and cunning. Dragons are intelligent creatures, and your voice booms with the force of your magic as you roast it with a broad and sharp vocabulary. The dragon clearly understands your cutting insults and is distracted by the jabs. At the same time, others play inspiring songs of battle, bolstering the power and speed of your companions and allowing them to dodge out of even the tightest situations. Some take damage, and you're able to throw in a few words of healing, as well. All the while, you think about the way you will tell this tale for the generations to come, chronicling the epic battle of Chicken Smoothians vs. The Dragon. You're sure that victory is only moments away!
Ranger
Your knowledge of the natural world is a big help in this battle! Your bow is strung and well-oiled, arrows crafted with precision that will allow them to fly true past the dragon's defenses. Where others might see an impenetrable wall of scales, you know the softest parts and aim at the joints and delicate wing bones of the beast. Even if it's unable to fly, that doesn't mean it doesn't want to use its wings to block spells and swords! You're also able to help the Druids call up vines and brambles, further trapping the dragon so it can't step outside of the zone of battle. As the fight progresses, the dragon is starting to look like a pincushion, and you know that it can't hold out much longer!
Fighter
A strong team of varied adventurers means that you can focus on what you do best–swinging your weapons and taking down foes! This dragon is strong, but the combined efforts of your party members mean that you can slash and stab in just the right places, at least most of the time. Dragons have strong defenses, from scales tougher than armor all over their bodies to quick reflexes that allow them to move out of your path like water. Even still, the sheer numbers of your forces are too much for it, and you cheer as the dragon begins to weaken, its retaliatory slashes and attacks becoming weaker and weaker as it folds under your assault. You start to think about how best to land the final blow and vanquish your foe!
Paladin
It's simple—the dragon has been causing chaos and mayhem in this realm, and it is your quest to protect those who cannot protect themselves. Your armor is strapped on, and you head to the front of the battle to stand as a bulwark so your squishier allies can worry less about getting taken out in a single hit. Of course, you also bring your sword, able to land a few good hits against your foe as you block its claws and attacks with your shield. As your allies weaken the beast and your services are less necessary in the front, you turn and begin to heal those of your allies who have taken damage throughout the fight. You are much more concerned with everyone surviving than landing the final blow, but it looks like your allies are close!
Rogue
A battle with the dragon is all well and good, but it doesn't suit your skill set. You're one for sneaking, and there's no way to sneak up on something that seems to keep its eyes on everything at once, even in the height of battle. Every time you try to get into position, you feel its gaze pierce into you. Therefore, it only seems natural to sneak back into the castle and find out what's really going on here. No one notices you as you tiptoe away. Alethea is in her throne room, but you've already been there. Instead, you delve into the lower levels of the structure. It is cold and clammy, the stone walls closing in on you as you disappear into the bowels of the castle.
You hear the sound of voices, and you're shocked when you come across a dungeon, cell after cell filled with adventurers just like you. There are even some you recognize from your climb up Mammoth Mountain, who disappeared into thin air. What are they doing here? You listen closely, still cloaked in darkness, and hear an unbelievable tale: Alethea has been kidnapping them, insisting that the secret to stabilizing the magic of the realm is to use their power and strength like a battery for the spell. She's told them she has the help of a wizard... before you can hear more, you rush out, determined to warn your companions of this nefarious plot!
Wizard
You were wary of working with a Sorcerer at first, but Skye's grounding spell is quite effective. The battle has progressed well, with you and your allies doing considerable damage and weakening the dragon. You've nearly won, but as you get ready for one last push, you notice something strange. The dragon has an aura of magic you couldn't previously detect. Sparkles flash at its joints, and you cross your eyes trying to see through it. You take a deep breath and center yourself, willing what you're seeing to make sense. The threads of the spell become clear to you, revealed from your learning in the library and time spent studying—this is Wizard magic, and you know how to break the spell! You see that other Wizards have noticed it too, and in no time, you band together, speaking the words of command that dispel the illusion before you.
Before you, there is no longer a dragon, not truly. Though its patterns and colors are the same, it has shrunk in size, its wings possibly too small to lift it off the ground. A terrified expression takes over its face, and the battle grinds to an instant halt. What is the meaning of this?
Quests
This year, when acquiring a token from the banner, users were met with a small quest they had gone on to gain it.
Quests
Every 20 minutes the user could go on a quest to help some of the residents of the town.
| Quests |
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| You smile as you exit the treeline, the basket on your back full of herbs. The apothecary thanks you for your hard work and rewards you with something: |
| You're not really sure why anyone would trust you with baking a wedding cake, but it's... edible. The frosting runs off the side, and one of the cake toppers has fallen over entirely. The brides assure you it has its own charm— and that it tastes just fine! |
| You yawn, blinking tiredly at the scroll in front of you. Helping the librarian organize their collection didn't seem so bad at first, but you didn't realize there was an entire basement of storage! You received this, and a well-earned rest: |
| You've been walking for about an hour now, carrying both little chicks as they ask you a thousand different questions. Why is the sky blue? Do you like being an adventurer? Where do babies come from? You're glad not to answer that last one when you finally spot their parents through the trees. For your efforts and patience, the dad gives you something: |
| Is this really a quest? It feels more like doing someone's chores. Well, at least the butterfly wolf gave you a nice tip after finishing that last load of laundry! |
| You've finished about seventeen puzzles and seem no closer to your goal. If anything, the chameleon that sent you on this quest seems to have led you in a circle. You stand in front of the fountain where you started your quest, the last note directing you to a cobblestone nearby. You pry it up... Really? Was the treasure here the whole time? |
| You pour a little water over the freshly-painted snapdragons, amazed when they, well, snap! The old parrot that owns this garden chuckles, assuring you that the plants are all bark and no bite. You decide to take your payment and leave before you can test that theory. |
| The market bustles with life, all sorts of animals weaving through stalls and making their way down the main road. You spot a dog reaching for a necklace when the shopkeeper's back is turned. You call out a warning, and the dog scampers away, empty-pawed. The shopkeeper thanks you, dropping something into your hand. |
| It's not the glamorous quest you hoped it would be, but you're having fun. The three little bats fly circles around you, making up all sorts of games and asking you to tell stories of your adventures. When dawn finally breaks and their dads come home from work, you think that babysitting isn't such a bad gig after all. |
| There was a huge sale on potions! You got a lot more change back than you expected! |
| There's nothing glamorous about picking up litter, but the town's leader thanks you kindly. She's getting on in years, and has always had a bit of trouble picking that stuff up with hooves. She insists you take this as a reward! |
| You hammer the last nail into place, happy to finish the roof. There's a storm rolling in from the mountains, and this family of rabbits will finally have a safe shelter when it comes. The youngest hops towards you with a tiny pouch. |
| It took some convincing, and giving up the sandwich you packed in your bag, but the hungry wolf finally decides to leave. The hamster she was hunting thanks you profusely, insisting you have a reward. |
| Sometimes the adventure really is just the friends you make along the way. ... And sometimes you make a lucky find too. |
| You fold in the end of the bandage, looking over your handiwork with a smile. The horse flexes his leg, testing the wrappings, and whinnies happily in turn. You're not sure what compelled him to race a unicorn over a rocky hill, but hopefully this horse learns from this lesson. |
| It's been about three hours. If you knew it would take this long to lead Granny Lion across town to the market, you might have politely declined. She moves slowly, large paws dragging with arthritis. When you finally reach the market and she hugs you happily, those three hours suddenly feel worth it. Granny Lion doesn't give you anything, but karma does. You found something on the path nearby! |
| You offer directions to a deer who's moving south for school. The deer doesn't have much, but insists you take something as thanks. She's been going in circles for days! |
| You have a scratch on your nose from the cat's flailing paws, but he calms down when you finally reach the bottom of the tree. The cat scampers off, happily returning to his family. His mom approaches you with a little pouch that jingles. You get the feeling this happens a lot. |
| The potion did not go as expected... The cauldron is blackened, with smoke still curling into the air. The alchemist doesn't seem that bothered by it. If anything, they seem excited by the new findings. They slip you a reward for your help. |
| It's been days— maybe weeks. You've climbed across two mountain ranges, traveled through a forest darker than night, and across a river longer than you could see. Your feet ache from walking, but finally your quest is at its end. You stumble into the blacksmith's shop, presenting the sword he sent you in search of. ...It's the wrong one, apparently. The blacksmith takes pity on you, giving you something for your efforts! |
| You gently explain to the wolves that they need to take their karaoke night elsewhere. The farmer and her scared sheep thank you kindly. |
| A bead of sweat drops down your face, the heat of the volcano combined with the climb up to the top exhausting you. But you diligently note down your findings in the journal the shop keeper gave you. You manage to spot a few different veins of good ore, as well as some nice looking stones for building. With a sigh, you close the journal and begin the hike back. The shop keeper is thrilled with your discovery, as it'll allow them to expand their wares with ease. To thank you, they hand over a coin from their personal stash: , |
| It's questionable why this little otter brought their favorite shell to the beach, but after an hour of combing through the sand you've finally found it! Turns out their brother was sitting on it the whole time. The kids don't have anything for you, but you also managed to find something in the sand! |
| You're careful where you put your feet. This side of the cliff is steeper than you thought. You propel down on your rope, reaching out to grab the little rat's hand and pull them to safety. They cling to you, making happy chittering sounds as you climb back up. The rat doesn't stay for long, but leaves you with their thanks and a gift. You receive: |
| You scale the mountain side, careful not to look down. The air is thin, the wind biting and cold. You finally reach the cave at the mountain's peak, carrying your bundle inside. The ranger didn't expect his cold medicine so quickly! You receive: |
| Congratulations! You're the thousandth adventurer to pass through the Cave of No Return. Now, please, take the name seriously and don't come back! You receive a confusing reward as the snake shoos you away! |
| You're not sure why so many animals that shouldn't be anywhere near the volcano seem drawn to it. This sheep, at the very least, should have considered a haircut before visiting. You cut off the last strand of long wool over their shoulder. It's not the best haircut you've ever seen, but the sheep sighs, relieved. For your trouble, they give you something! |
| You find an egg in the middle of the forest. It's still warm, and rustles faintly with life inside. You watch over the egg protectively, warding off a snake and a fox that come too close. It's only when a beak pokes through the egg that a duck comes hurrying up to you, grateful to find her baby safe. She waddles off with her new duckling, leaving you with something as a reward! |
| The frog sighs with relief when you approach her. The air is hot and dry, light flickering off of the rocks as a stream of magma rolls nearby. You're not even sure why the frog is here—should an amphibian really be anywhere near a mountain?—but you don't ask. You give her the water she requested, which she dumps over her head. The frog gives you: |
| The monster isn't as big as you expected. They're not even mean, just in pain. You pull the thorn from their paw and receive a toothy grin. As they saunter away, the stunned townsfolk slip you a few coins. You receive: |
| You paddle out to the center of the pond, staring down at the crystal-clear water below. Silvery fish swim below your boat, coming closer to the surface. You reach down and grab a shining scale that falls from one's tail. With the final ingredient for the alchemist's order, you head home. The alchemist awards you: |
| You're itchy from poison ivy, scratched from low-hanging branches, and your feet hurt from walking too far. You clutch your bag of herbs close, grinning victoriously when you present the doctor with the ingredients they requested. After giving you something for the poison ivy, the doctor rewards you with: |
| You run back to the campsite as quick as you can. It's not difficult to find, even this late in the evening. You see the flicker of flames through the trees, hurrying towards it. One well-aimed throw of the water bucket is all it takes to snuff out the rest of the fire. For your efforts, a bear from the campsite shoves something into your hands! |
| You wander deeper into the old mine, holding your lantern aloft. There's not much down here, just bits of rotten wood, loose stone, and old signs. It's only when you shimmy down a rope ladder that you finally find it— there's that miner's cherished family pickaxe! She exchanges a coin for it gleefully upon your return! |
Fun Text
As with many CS events, the RPG event featured some random, amusing text, involving the CS team and users.
Adventure Generator
After venturing into the previously forbidden forest on day 5, Smoothians were met with a vast land to explore! Here they could generate some fun, mysterious, and even weird adventures them and perhaps some staff went on!
| Quests |
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| $user carefully follows the path in front of them, but things quickly start looking exactly the same as they've already seen. They realize they're somehow stuck in a loop! |
| Something is glowing ahead. $staff rushes forward excitedly, but $user quickly realizes it is only a glowing frog. |
| $user and $staff are challenged to a riddle by a wandering tree. "What has a head, a tail, is brown, and has no legs?" $staff2 barges in and suggests a brown snake, but they're definitely wrong. |
| The sound of wings overhead makes $user look up. Could it be a dragon? It's far away, but the shape is right. Better duck! |
| $user stumbled into an open clearing, with moonlight filtering gently through the leafy canopy above. Upon settling down to rest and recharge, a small, faerie-like creature flits to and fro, a trail of illuminated sparkles trickling behind it. It's a small, quiet moment, almost as if it was for their eyes and nothing else. |
| After a particularly tumultuous journey through brambles and fallen logs, $user sees a way through! Barreling ahead, however, they fail to notice the muddy swamp before them, and tumble face first into it. $staff, after making sure all is well (and perhaps a couple shared laughs), helps to clean off the mud and muck. |
| As $user carefully clambers over a fallen log, they notice a strange looking deer--gnarled horns peppered with glowing mushrooms and milky, distant eyes. Before they can get a better look, the mysterious cervid darts away. |
| After a long day of travelling, $user settles down onto a plush patch of moss to rest and perhaps sleep. The soft croaking of bioluminescent frogs and the sound of a distant trickling creek lulls them into a gentle snooze. |
| Amidst their travels, $user stumbles across a beautiful blue flower with a vibrant yellow center. They lean in to give it a sniff, but whatever pollen peppers the flower makes them sneeze. The gust wipes the petals clean off. Oops. |
| After traveling for a few hours, $user stumbles across $staff and $staff2, who seem to be arguing about how dragons might make fire. The conversation ultimately goes nowhere. |
| With a grunt of frustration, $user shrugs off their pack, the hefty sack thudding as it hits the ground. Maybe bringing their entire reading collection "just in case" wasn't such a good idea, after all. |
| $staff and $staff2 work together to navigate a map of the forest. $user doesn't have the heart to tell them it's a manual for a blender. |
| $user and $staff reach a stream. $user notices some stepping stones a little further up, but $staff is already knee-deep in the water. |
| $staff and $staff2 argue over whether to take the left or right path. $user convinces them to settle it with a coin toss. |
| $user picks wildflowers to give to the princess. |
| $user is certain that they can see $staff's face in that old tree trunk. |
| $user finds a tree with large blue fruit hanging just out of reach. They climb up and shake a branch, only for the fruit to splat right on $staff's head. |
| A giant boulder blocks $user's path. The only way around is through a thick bramble patch that rips holes in $user's best jacket. |
| $user finds a pile of ashes in a clearing. Was this another traveller, or something else? |
| Something small and shimmering wizzes past $user's ear, leaving a trail of sparkles down the path. |
| $user tries to navigate using the stars, but every time they look up the stars seem to change. |
| $user ventures off the path and stumbles right into a thorny bush. Ouch! |
| $user sees $staff sitting next to a tree, talking to a pile of leaves. Oookay... |
| $staff and §user have marked their way by writing into the dirt, only to find out that $staff2 has sabotaged it and they've been going in a circle for hours. |
| $staff was supposed to collect some edible mushrooms and plants along the way, but $user notices $staff ate them all. |
| Phew, the forest is so big, $user should have gotten better shoes. They already have holes in them! |
| $user found the princess in distress, slayed a might beast and... woke up from a nap. Oh no! It was just a dream! |
| $staff and $user got distracted and are now discussing the use of different herbs in healing potions. |
| Oh, are those some juicy berries? $user grabs a few, hoping nobody saw them slacking off. |
| $user gets distracted by $staff and §staff2 throwing sticks at each other and walks into a puddle. |
| $user has been walking for 10 minutes straight and is already exhausted. |
| Something is hiding inside a bush! $user draws their weapon and slowly inches closer. It must be a goblin or even the dragon or... oh, it's just $staff. |
| $user hears horrible screaming and rushes towards it. Ah, it was just $staff trying to sing a ballad... |
| $user steps into a clearing and is surrounded by what seems to be a million fireflies dancing in the night. |
| This is taking so long, $user really should have eaten something before going on this search. Even the rocks start to look tasty now... |
| $user saw something sparkling in the corner of their eye and swears it was a unicorn running past them. $staff thinks something must have been in the water today. |
| $user tries to cast a spell to help, but something goes wrong and $staff turns into a frog! They can practically hear Merlin sigh... |
| $user prances through the undergrowth while clacking two halves of a coconut together to make the sound of a horse. |
| $user tries climbing a tree to get a better view of the forest but gets distracted by... Totoro? Fancy seeing you here! |
| $user regrets not bringing some snacks from Monarch's tavern... |
| $user, $staff1, and $staff2 compete to find the best stick-swords. Llamrei would be proud. |
| $staff points out that $user is holding a guidebook borrowed from Morganne upside-down. |
| $user finds a strange potion with a tag that says "DO NOT DRINK!!! -Magpie" on the ground. Fortunately or unfortunately, it appears to be empty. |
| $user meets a friendly Druid and is delighted when they change into different animals right in front of their eyes! |
| Wiping sweat off their brow, $user can't help but notice that the sun seems extra hot today. Is it sparkling? |
| $user tries out a new spell on a tree. It was supposed to be powerful, but it only chips off a tiny piece of bark. Darn it! |
| $staff challenges $user to a duel, with $staff2 as referee. They square up, but $staff immediately trips on a tree root and stumbles. $user wins! |
| It's only been 15 minutes, but $user has somehow already eaten all of their provisions. Luckily, $staff brought extra. |
| $user and $staff compare their weapons, seeing who has the sharpest sword. They both cut through branches like they're butter! |
| A chirping noise from a bush attracts $user's attention. They peel back the branches and discover a fox kit, which quickly runs off. Maybe they should follow? |
| $user has been carefully drawing a map of each twist and turn they take in the forest, but they're still completely turned around! |
| $staff jumps out from behind a tree and scares $user, who fires off a spell in their direction. Whoops! At least it missed. |
| $user thinks they might have missed their calling as a Ranger or Druid. This traveling through the woods stuff is pretty nice! |
| $user has been using their dagger to leave marks on tree trunks to make sure they can find their way back, but they realize it won't help when they come across a wild cat clawing on trees too! |
| $staff offers $user a map, but when they open it, it magically transforms into paper cranes. That's not helpful! |
| Going straight to the source, $user asks Twiggy Turquoise for tips, but they just smile and go back to meditating in the trees. |
| $user thinks they've found the right path! They've definitely never seen this exact tree before. |
| $staff catches $user's attention to excitedly show them a grotto full of bioluminescent plants. They leave to find $staff2 to show them as well, but they never find it again. |
| A ring of mushrooms waits invitingly in the center of a beautiful clearing. Will $user risk stepping foot inside it? |
| A covered wagon rumbles along the forest path, making $user question where it came from. The driver offers them a postcard from "Mammoth Mountain" before disappearing between the trees. |
| Wow, that's bright! $yser covers their eyes when a Paladin's shield catches the sunlight. |
| $user finds some strange markings carved into a rock. Could these help Merlin? |
| $user is checking under every leaf to find a dragon. After all, no one specified that it was gigantic! |
| $user collects samples of glowing mushrooms in the pouches on their belt. Maybe Monarch can tell them which ones are edible! |
| It's dark in some of these hollows, but $staff conjures a light to help $user see the way. |
| $user starts to feel light-headed. Is this the elevation Twiggy Turquoise was talking about? |
| $user stops for a break, and while they're sitting, they practice conjuring illusions. This one looks just like $staff! |
| Something loud is barrelling through the trees! $user jumps out of the way, almost run down by $staff practicing their jousting. |
| If a tree falls in the forest, does it make a sound? $user just dodged a branch, and they sure think it does! |
| Oh no, $user's horse threw a shoe! Thankfully, $staff learned blacksmithing from Flux last year and can fix that right up. |
| $user runs into an adventurer with the most beautiful hair they've ever seen, and compliments it. "Thank you," the adventurer replies, "I got this wig at the Medieval Faire years ago!" |
| $user sees an adventurer with burnt armor and smoking fur. Maybe they know where the dragon is! |
| A Bard is sitting on a log, playing the most beautiful song $user has ever heard. They wander closer, only for the Bard to disappear. Were they ever real at all? |
| $user finds a crown hanging from a tree branch. It looks like real gold! |
| There are lots of mice skittering about in the leaf litter, and $user is convinced some of them have unicorn horns. |
| $user feels like their armor is getting too heavy, but they don't want to give up the protection! Maybe they should head back to the Practice Arena to do some more reps. |
| As $user walks along, they ponder if a butterfly wolf is 50% butterfly and 50% wolf, or some other combination. |
| $staff comes to a sudden halt in front of $user, frantically pointing to a spider on the path ahead. No going this way! |
| $user reaches a fork in the path. Feeling silly, they whisper to a tree asking which way to go. They swear they hear "right" on the breeze. |
| The path ahead looks like it falls into pitch darkness, but $user feels confident that this is the right way! Thankfully, they remembered to pack a torch. |
| $user climbs a tree, trying to get a better vantage point on the path ahead. Unfortunately, there are just clouds and trees as far as the eye can see. |
| A Bard starts to play a jaunty tune, and $staff and $user get distracted choreographing the next viral dance trend. |
Other images:

Stamps
Users could decide which magic user was correct: The Wizard Merlin or the Sorcerer Skye. Putting one of their stamps in their collection would help boost their respective score



































