Summer Event 2024: Wild West: Difference between revisions
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“Play nice, and we won't lose you in the cactus forest,” Dodge says, and starts marching Earp back toward town.</q> | “Play nice, and we won't lose you in the cactus forest,” Dodge says, and starts marching Earp back toward town.</q> | ||
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<td colspan="5"><div align="center"><b>Day Ten - August 5th</b></div> | |||
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<td> [[image:Salliesmall.png | frame | float left| Sallie]] | |||
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<q>Get anything you need now, because I'm about to close up shop and get to celebrating! If I have my way, this party might last for days. I don't get out often, so I want to make it count.</q> | |||
<q>There’s no way you can do a proper Western dance without some boots</q> | |||
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<td> [[image:Majorsmall.png | frame | float left| Major]] | |||
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<q>Well, the train is done. I'm not going to stop doing my job though! There will always be a place for the Pony Express as far as I'm concerned. Sometimes you need a special letter delivered. What's that? You have a special letter addressed to me? It must be another one that got blown away during the storm…</q> | |||
<q>We have some new mail carriers signed up to work! Can you show them where we keep the mounts?</q> | |||
<q>Does it say who it’s from? Why is it pink? Is that a HEART?</q> | |||
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<q>Would you look at that? The train is done, and just in the nick of time. I can't wait to watch it ride the rails. I'll even be a conductor, sometimes. I mean, who else knows how to drive a train? The Reckless Riders, for sure, but who knows how long they'll stick around. | |||
What's that in your pocket? Where did you get that letter? I wasn't sure I wanted to send it, but this must be a sign. Why don't you go bring it over to Major and I'll follow behind</q> | |||
<q>Wow, with this new mail machine and train maintenance I have so much work. There’s some new blacksmiths I met at the celebration who need some materials and then they can help me out.</q> | |||
<td> [[image:fluxsmall.png | frame | float left| Flux]] | |||
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<td> [[image:anniesmall.png | frame | float left| Pistol Annie]] | |||
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<q>The saloon's usually closed on Sunday, but since the Sheriff is in the pokey, I think I'll just keep serving drinks. What do you think? We can't have a celebration without some libations…</q> | |||
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<q>Are you ready for the show? We've got tricks you wouldn't believe and then we'll get to listen to the band and Bobbie Jo! Here, take some reins and let's lead the horses out there so we can get warmed up.</q> | |||
<q>You've really improved from your lessons, here are some extras for a job well done! (You can adopt twice!)</q> | |||
<td> [[image:honeybeesmall.png | frame | float left| Honey Bee]] | |||
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<td> [[image:bobbiejosmall.png | frame | float left| Bobbie Jo]] | |||
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<q>Tune up the instruments, warm up the voices, and then we'll see you from the stage. Just got to make sure we don't have too many root beers before we go on, right? Things could get a little messy, like they did last Friday night…</q> | |||
<q>You hear a beautiful song coming from inside the house and just can’t help but check it out.</q> | |||
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<q>Would you look at that! My cousins made it here early for the celebration. There'll be no shortage of dance partners for all you Chicken Smoothians, so you better be practicing your two-steppin' moves! I'll be manning the buffet table if you need me.</q> | |||
<q>With more blacksmiths we can commission some new equipment!</q> | |||
<q>Well, we need to pull those new plows somehow, right?</q> | |||
<td> [[image:heliasmall.png | frame | float left| Helia]] | |||
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<td> [[image:clemsmall.png | frame | float left| Clementine]] | |||
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<q>Yeehaw! Grab your darlin' and swing ‘em round, there's so many partners to be found. I heard love's in the air, so take a deep breath, we're celebration' in the Wild West!</q> | |||
<q>As you’re helping stock the drinks a gang starts to move across the plains.</q> | |||
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<q>You ask the little rat if they might enjoy the celebration, and they nod excitedly. Unfortunately, you can't pick them up, but you return to the plains slowly to make sure they don't get left behind in the dust.</q> | |||
<q>Watch your step for lizards!</q> | |||
<q>On your last days on vacation, you can’t help but pause to watch the sunset.</q> | |||
<td> [[image:peanutsmall.png | frame | float left| Peanut]] | |||
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<td> [[image:banditsmall.png | frame | float left| Dodge]] | |||
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<q>Well, us Reckless Riders can't deny that this celebration sounds like a darn good time. We're not sure where we're going after this, but maybe we'll stay for a while. There's a lot to be said for a town that doesn't have a sheriff breathing down your neck.</q> | |||
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Revision as of 03:11, 5 August 2024
Summary
2024 brought us out to the wild wild west!
Characters (NPCs)
(summary)
Sallie ran the towns general store, helping users find all the items they needed, as well as giving out some pets!
Sallie is originally from May of 2024. |
Keeping the town safe from any nerdowells, Earp was the towns sheriff
Earp's design is originally from January 2024. |
Major ran the towns branch of the Pony Express, their mail system.
Major is actually an original pet made just for the event, courtesy of ~Trompy . |
Flux is the friendly blacksmith
Just like Major, Flux is also an original pet, though this time created by MissionFlight. |
The leader of the Reckless Riders, Dodge came into town to hunt down the no good horse who betrayed them
Dodge is a pet originally from Christmas 2008. |
The bartender who runs the Root Beer Saloon
Annies design is from April 2024. |
A ranch owner located on the outskirts of town
Honey Bee is a chicken from November 2017. |
A musician, part of the musicians co-op in the outskirts of town
Bobbie Jo is dog from August 2023. |
A farmer with a love for plants, also in the outskirts of town
Helia is a Fennec Fox from August 2023. |
A cute little rat that lives with the cacti
Peanut is a rat from Christmas 2016. |
An adventurer out on the Plains
Clementine is from May 2024. |
Character Dialogue
Sometimes referred to as "flavor text," the NPCs often had their dialogue switched out in order to tell the story. Each day new dialogue would be up, telling observant users about the changes happening in the Wild West.
Day One - July 27th
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Day Two - July 28th
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Day Three - July 29th
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Day Four - July 30th
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Day Five - July 31th
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Day Six - August 1st
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Day Seven - August 2nd
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Day Eight - August 3rd
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Day Nine - August 4th
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“The name's Dodge, by the way, as in ‘Gettin' outta.' Y'all seem to have a healthy skepticism of the law, and we need some backup out on the plains. Are you up for it?” You tie the bandana around your face, leaving only your eyes visible under your cowboy hat, and give Dodge a nod. You can't see if it's true, but you think they might have smiled. “When we first rolled into this town we didn't realize that the no good snake who had betrayed us was posted up as a sheriff of all things. We played outlaw for a day, waited to see what he would do when we took over the saloon, but the yellow-belly is the same as he's always been. We realized he thought we didn't recognize him! “Anyway, we've got a tip on his location and we're ready to bring him to justice. So, let's ride out!” You join the Riders on the train and head to the Outskirts. You're immediately impressed by the speed of the machine compared to wagons, horses, and especially your own two feet. It's been a trek to get to the farm, ranch, and especially the plains and cactus forest, but the train makes short work of it. When you step out again it's completely dark, and one of the Riders pulls out a lantern. As you follow them out into the cactus forest, Dodge whispers more of the story to you, explaining that they found tracks and even the horse that Earp used to get out of town after he realized the Riders knew who he was, but they had been having trouble locating the man himself. You bring up that another Chicken Smoothian found his gold watch out in the sands during the storm, and Dodge spits in disgust. “He was running scared,” they say. They continue to whisper as the group goes further out into the forest than you ever have on your own. You're slightly worried you might lose your way, but Dodge and the Riders seem confident as they move through the darkness. Dodge tells you the Riders were worried they wouldn't get a break in the case, but after Major had confronted the new “sheriff” about the mischief in town, they came to an agreement and the Postmaster revealed information about someone occupying an abandoned homestead along the mail routes. “If he thinks he can run away from his past, he's got another think coming,” Dodge says. For a few moments you walk in silence, moving stealthily enough that all you can hear is crickets. You jump when you hear the mournful howl of a coyote in the night, but after you take a deep breath you work up your courage to ask Dodge, “What did Earp do?” Dodge is quiet for a moment and you wonder if they're going to refuse to answer, but finally they say, “We'd been riding together for a while. All of us are estranged from our families, for one reason or another. Some of them are lookin' for us, accusin' us of crimes we didn't commit to get our names and faces on wanted posters in towns across the West. Not that we ain't never committed a crime by the letter of the law, but we don't hurt no one. It's hard livin' out here, and we take care of our own. “One day, my partner Ace High showed up on one of ‘em with a reward that made your eyes turn into dollar signs. Earp wanted a gold watch and a new hat, so he turned ol' Ace in. From then on, we were out for him. You don't betray one of your band, because all we have out here is our word.” You take the story in, but you don't have much time to process before Dodge motions for you to stop. “Just ahead, there,” they say, pointing to a decrepit building. At Dodge's instruction you and the Reckless Riders ring the building so there's no chance of escape. Dodge pulls their bandana down for the first time you've ever seen, revealing a gnarly scar on their cheek, and approaches the front of the building. “Come out, you beef-headed windbag. We've got you surrounded,” they call out. “If you cooperate, ain't no one needs to get hurt.” There's no immediate answer, and the wind whistles through the run-down walls. “Don't make me come in there,” Dodge threatens, and a chill runs up your spine at the hatred in their voice. As if it was planned, all of the Reckless Riders begin to step closer, and you follow. Suddenly, you see movement in one of the windows, and everyone freezes. “You're no better than me!” Earp accuses as he comes out of the building, his hat dusty and a wild look on his face. “I would beg to differ,” Dodge replies, before walking right up to him. He reaches for Earp's face and you hold your breath as Dodge rips the mustache off his upper lip. “Some disguise,” they scoff, and throw it into the sand. The fight seems to go out of Earp as the Reckless Riders begin to laugh uproariously, sounding like thunder across the plains. “Play nice, and we won't lose you in the cactus forest,” Dodge says, and starts marching Earp back toward town. |
Day Ten - August 5th
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What's that in your pocket? Where did you get that letter? I wasn't sure I wanted to send it, but this must be a sign. Why don't you go bring it over to Major and I'll follow behind
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Map Areas
The Wild West map had many interactive areas, which held new content each day. Users had to check the zones each day to make sure they didn't miss out on any gifts! In addition to free pets and items, the event also featured trade-in stations, which allowed users to exchange their tokens for other prizes.
The Town Center
The General Store
Home of Sallie, the general store provided the entire town with everything they would ever need. Supplies were provided by the train that would stop by.
Sheriff's Office
Earp spends his time here, keeping an eye on the town and sorting through the far to many wanted posters that they never really need...
Post Office
The local branch of the Pony Express, town members could send and receive mail here.
Root Beer Saloon
Home of Pistol Annie, a friendly dog who will provide you with drinks provided you play her game
Blacksmith
Where Flux could flex their skills to create all the tools that the town members may need
Train
A place to hide from the dust, while also investigating those Reckless Riders
The Outskirts
The Ranch
Home of Honey Bee, where animals are raised and kept safe in the outskirts of town.
Cactus Forest
A large field of cacti spreading out as far as you can see. Be careful where you step though, there might be some surprises blending in.
Musician Co-Op
Where musicians and music enjoyers from all over the West gather to play and listen to great music!
The Farm
Where most of the food for the town is grown, and home to its caretaker, Helia
Plains
(wip)
Tokens and Banner Pets
This event had several different types of tokens. As the event progressed, there were some additional token items added, although they were simply made from other existing tokens at a few trade ins. Their status as tokens mostly served for plot, and these later token were only of use at a select few trade in stations.
Banner Tokens + Pets
This is the standard event token. Every 20 minutes, players could randomly find a banner at the bottom of nearly any page of the site. Usually they'd receive one of these items, which could then be traded on there event page to NPCs in return for pets and items.
Mail 1 |
Mail 2 |
Mail 3 | |||||||||
Ingot 1 |
Ingot 2 |
Ingot 3 |
Saloon Tokens
Drink 1 |
Drink 2 |
Drink 3 |
Each trade in station would request different combinations and types of tokens.
On occasion instead of the standard items in the Root Beer Saloon, players would receive a pet instead. These pets from this event could only be gained through these random game gifts, not through a token trade in. Receiving a pet instead of a token still reset the cool down timer, and the player would have to wait another hour before playing the shooting game again.